

It will be interesting to see how Stalker 2 is different and what mechanics the game possesses. Naturally, players could try to play Shadow of Chernobyl or Call of Pripyat this way, yet lack of possibilities, unpredictable AI, and some overall clunkiness suggest you’d better not. He added it would be possible to reach the goal in different ways, not always by pushing through and killing everything that moves.įrom the sound of it, it seems Stalker 2 will have a much stronger emphasis on stealth than previous games in the series. According to McCulkin, “the Zone does not like noise, therefore stealth mechanics will be important” in the game. Speaking to fans on the official Discord account, GSC Game World developer known as McCulkin shed some light on whether it’ll be possible to play the sequel quietly and carefully. Related: Chernobylite: Enhanced Edition Reveals Free Next-Gen Upgrades, DLC Roadmap However, you don’t need to rely on a loud assault, as seen in the sequel’s gameplay trailer, as the team hinted at much more sneaky ways to complete your tasks. With such a scale, players can expect all types of missions available in the game – from eliminating a squad of bandits to securing important buildings. Stalker 2 is an open-world shooter set in a massive 64 square kilometers post-apocalyptic environment of the Chernobyl Exclusion Zone. According to the developer, you won’t need to push through enemies all the time, as stealth tactics will be entirely viable in the sequel. Stalker 2: Heart of Chernobyl will give you plenty of ways to approach each objective when it launches early next year.
